Main Topics
We invite original and unpublished submissions of
full Papers (8 pages) or short Papers (4 pages),
poster and demo abstracts (2 pages) including
references. All accepted papers and abstracts will
be published in the ACM SIGGRAPH VRCAI 2022 Conference
Proceedings and included in the ACM digital library
(EI-indexed). All accepted papers will be presented
at the ACM SIGGRAPH VRCAI 2022 Conference.
Topics of interests include (but are not limited to):
Fundamentals:
- Ubiquitous VR/AR/MR
- Intelligent VR/AR/MR
- Distributed and Collaborative VR/AR/MR
- Machine Learning for VR/AR/MR
- Robotics and Tele-Presence
- Aural, Haptic and Olfactory Augmentation
- Geometrically, Physically and Image Based Modeling
- Real-time Visual Tracking and Registration
- 3D Modeling, Interpretation and Reconstruction
- Multi-resolution and Multi-scale Methods
- Level of Detail, Model Compression and Simplification
- Networking, Streaming, Cloud, Latency and Bandwidth Methods
- Real-time Rendering, Image-based Rendering, and 3D Auditory
- Rendering and Visualization of Large-scale Models
- Procedural, Physically-based or Data-driven Animation
- Avatars and Virtual Community
- Real-time Rendering, Image-based Rendering, and 3D Auditory
- Metaverse
- Immersive Virtual Environments
Interactions and Interfaces:
- Collaborative and Interactive Virtual Environment/VR
- Multimodal Interface
- Visual Interface
- Speech Interface
- Haptic/Tactile Interface
- Natural Interface
- 3D Enabled Devices
- Interaction Design
- Sketch-based interfaces
- Social and Interactive Computing and Media
- Interactive Graphic Design
- Interactive Sound Design
- Human Factors and Ergonomics
Applications:
- Aerospace
- Architecture, Construction and Building
- Arts
- Education, Virtual Classroom and Learning, and Training
- Engineering and Design
- E-Commerce
- Video Games/Entertainment/Location Based Entertainment
- Virtual Storytelling and Virtual Production
- Visualization
- Geology, Geography and GIS
- Life Science, Medicine and Healthcare
- Manufacturing
- Transportation and Logistics
- Fashion
- etc.
Systems:
- Clustered VR
- High Performance VRC Computing
- Large-scale Simulation
- Immersive and Semi-immersive Systems
- Projection and Display Systems
- Active and Passive Stereo Systems
- 3D Scanner, Digital Mock-up and Reverse Engineering